The party had had enough of the Foxglove Manor, and after the Re-death of Aldurn Foxglove, It soon became apparent that it was high time to leave, but a few among the party argued that there was a little more to explore in this house of horrors.
After a rather nasty brawl with a large, undead bat who saw to the end of a notorious criminal, the party snatched what loot they could, and headed for the Manor’s kitchen, whilst repeatedly whacking the Peck of the party with a worn healing stick. Sonya, however, went to the manor doors to check upon his beloved Groot
A wine cupboard was discovered from a door in the kitchen. As Bartigan marveled and the merry-making to be had, the rest of our adventurers began to hear squeaking emanating from a corner of the kitchen, all cracked and decayed. “Rats” gasped Bleddyn, “A lot of them”.
A plan sprang from the ranger and his trusty midget, who combined a flask of oil and a wand of conjure flame with perfect precision. The wall burst into flames, as the high-born elf ushered his teammates into the confined spaces of the cupboard. As the daring pair make their own escape towards the booze closet, a shared presence was felt about them, but, being made of sterner stuff, was shrugged off with reckless abandon. “I’m not so sure how well this plan was thought through” muttered Bad, as chewing could be heard from the other side of the door. Our large plated friend began to rummage though his pack till he came up with a flask of alchemist’s fire, most likely given to him as a present from his beloved grandparents.
Meanwhile, The great Calmar was frantically arranging the plentiful amount of broken glass to intercept any encroaching vermin, Anna was preparing her favorite morningstar, Bleddyn also rummaging in his pack for yet more oil, and last, but certainly the least, Auron, who, looking for places to hide/flee, uncovered a compartment with 8 bottles of wine (much to the delight of Bad).
As the swarms of rats finally chew through the last fibers of the door, both Bad and Bleddyn let loose their flasks, igniting the horde of pests before the party. This time, however, the presence that touched the Arsonist’s minds was not so passive as before. Bleddyn began to cower in fear, and the great Bad Bartigan was reduced to spouting gibberish. With the combined efforts of the fire, multiple whacks from Anna and Auron, and a tremendous spell from Calmar, the swarms receded.
Not long later, Bad opens the door, and Bledden sees his chance to flee. After a long chase around the house, and some spell-like trickery on Calmar’s part, both victims of the House were restored to more or less sensible states.
The decisions for the house were made then and there, for the intrepid heroes were only blocked by two obstacles: The house itself, and the hosts of undead ravens circling the burnt servant’s quarters, The answer to the house: Anna’s newest and last spell, Fireball, and for the ravens: abscond with the loot.
At a safe distance from the house (roughly 600ft), Anna made ready to lay waste to the domicile which had tormented the lives of countless poor souls. With a whiff of divine flame in their noses, the party looked on to see what destruction woulds visit the house, but saw nothing than what they feared most; for Bad, a monstrous Balor, for Calmar, a Terrassk, Auron, just about anything bigger than he, Sonya, a world without plants, and for Anna, her own heresy. Of course, this was the last Haunt the house could play, and to Sonya, Anna, and Bleddyn, it was so; nothing but mirage. However, two of the party were not so fortunate, for the House hates fire, and gives as much as he takes. The great Bad Bartigan and Calmar Arundel fell without a sound, bodies already cooling as the explosion rocked the ground as if the whole world was to tear asunder. Alas, no ill fate befell the house but a slight singe around the epicenter of the subsiding conflagration.
To the dismay of the few survivors of the phantasmal killer, the ravens congregated around them. It seemed all was lost
Then a light shone out, growing stronger, as Anna Sabel rose up, eldrich power flooding from her body to deal righteous punishment on the oncoming murder. There our heroes left the Foxglove Manor, to rot on it’s cliff till a way was found to purge the land of it’s blight